The User and Game Design:
The importance of design, experience, and personalization (as well as mass customization) are all taking off. In fact, its hard to estimate their role in the adoption of products like the iPod, iPhone, and iEverything else.
How many people like to play video games? How many have played an old school game like Super Mario Brothers or Ms. Pacman or Dig Dug? An interactive Wii game like Wii Sports? A sports game like Madden or Bill Walsh College Football? A first person shooter like HALO or Bond? Or Facebook game like Farmville?
Game design is one, which leverages design principles in the same way that presentation design does.
Classroom Activity:
1) Discover game design principles via Google and other search methods. (try to leverage delicious, Google books/Google scholar, slideshare, video search, and perhaps even Google advanced search)
2) Determine the “game design experts” (this is a minor part of the exercise and can be eliminated as time permits).
3) Divide responsibilities. Divide research, design, presentation, and editing/review responsibilities in the group. You might divide the types of content/research places you will be looking in order to avoid overlap. You may want to focus your person-power on certain tasks with the most content.
4) Pick and sign up for a wiki like PB Works or Wetpaint. Store your info on a collaborative work environment like a wiki.
5) Now that you have the game design principles in hand, explain how they apply in the context of learning/education, training, presentation design, or public speaking. (your group should pick one to focus on)
6) Point to similaries, differences, and incongruities and post them on the wiki (please order them in an intuitive fashion, which easily divides similiaries/differences/incongruities–observations. note similaries and differences as the focuses of this activity)
7) Determine a way to deliver your message to the class in a 2 to 5 minute presentation.
Adapting this classroom activity to your needs, constraints, and objectives:
Optional: the similarities will be aggregated by a student and/or teacher.
Optional: what are the above directions not clear about? where will you have to improvise as a group? how can you create a quick editing function which makes the online and offline presentations work?
Optional: Group sizes of 2, 4, or 6.
Optional: Change the configurations of presentation time. Add challenges and “limitations.”
Tags: public speaking activities, public speaking activity